Goblin Bidding is one of the rare breed of deck known as Aggro-Combo, so it can be a very interactive and interesting deck to play.Īggro-Combo is a termed used to denote decks which combine an aggressive stance, such as swinging with hasted Piledrivers, with a hard to repress game-ending combo that swings the game in your favor in one decisive turn. I’ve been playing Goblin Bidding on and off for about the last month and a half, so I’ve picked up a fair amount of tricks and traps within the deck. So, if you’ve just picked it up recently, or were thinking about picking it up, you’ve come to the right place. I’m only writing this for people like me: People who, for a long time, only played against Bidding or ignored it, only to pick it up more recently for its extremely solid game plan against Mono-White control and the other control decks that had seemingly been the top of the format for a while. If you’ve been playing Goblin Bidding for a while or are familiar with it, you will probably not get too much out of this article. You are reading an article about Goblin Bidding.
I am writing an article about Goblin Bidding! I didn’t scrap it because it was long by the time two back-to-back Bidding articles went up on SCG and also Knutson has promised me ritual seppuku if I hand it in to be published.) It’s very much a beginner’s article, so don’t get too caught up in it – There’s no tech here, only solid, tested results to learn from if you’re trying to pick up the deck. Because one of my associates wrote about White Weenie last week and the Decks of Steve #2 is delayed by a week, I’m going to run this one.
(Author’s note: I started writing this article several weeks ago, but then felt more like writing other, more catchy pieces.